• WORK
    • Alternative Interface
      • Print
        • Web
        • ABOUT
          • Education
            • Play
            • BLOG
            • CONTACT

            Adam Chromicz

              Code and Theory

              PHP, Javascript, etc.

              I have been working at Code and Theory's San Francisco office since March 2008 as a developer. Primarily this involves rendering pixel perfect implementations of complex designs across browsers and platforms. With the demanding nature of high-end advertising and the growing awareness of clients regarding the communication potential of social media and open-source API's I learn and adopt new tools and API's regularly and easily.

              More Info:

              Projects I worked on: Dr Pepper, The Daily Beast, Boogie Superstar

              The Electric Canvas

              Adobe CS3, Film cutting, Film taping

              This a very public kind of art that can illuminate a populations relationship with a building they encounter daily perhaps their entire life. Unlike video projection orsimple lighting, PIGI Projection can be so architecturally specific that the result seems less of a projection than a new skin.

              USYD-Masters of Design

              Masters of Design Science: Digital Media

              This program was a year and a half full time study at Univeristy of Sydney, Australia. I applied to this school while working for Painted Dog Conservation in Hwange, Zimbabwe. The programme involves everything from basic video editing to Mobile phone applicaiton development.

              More Info:

              • Petra Gemeinboeck: petra@arch.usyd.edu.au

              UCSD - ICAM

              BA of Arts

              The ICAM degree was a Bachelors of Arts degree undertaken in California from September 2000 to June 2004. During these four years I was able to learn most major visual software packages such as macromedia and adobe.

              More Info:

              • Unreal Tournament is a first person multi-player shooter that ships with a robust level-builder.
              • One is able to use the physics and game play of the shooter-game to build customized worlds.
              • I modelled all the 3D meshes using 3D Studio Max.
              • There was a thriving Unreal Mod community at the time where this was displayed.

              Harare International School

              High School

              During the years of 1994 - 2000 I lived in Harare, Zimbabwe and attended the Harare International School. This school was in the development process throughout the years I was a student therefore students were instrumental in helping in this development. The school followed the North American AP curriculum.

              More Info:

              • People: Harare in the 90's was an eclectic mix of talented, driven, and educated people. I was lucky to make friends through music, basketball, and travel.
              • Music: While in Harare I drummed in several bands around the city playing jazz, reggae, and rock in different venues.
              • Basketball: The high school basketball team participated in ISSEA tournaments in South Africa, and Harare while I was captain.